Showing posts with label display. Show all posts
Showing posts with label display. Show all posts

Wednesday, November 7, 2007

Wearable computers

Picking up some stuff from HyVee on the way home this evening, there's someone walking around with this rig, scanning products, with something strapped to her hand: I just had to ask, so I stopped her. Very nice, explained briefly and let me take a photo. Its an inventory taking system. The thing on her hand is a laser barcode scanner. Remember the old ones? A sort of adding-machine that stole part of its keyboard from a stenotype machine. Well, as far as I gathered. I never really ran one more than a few minutes. I always thought those were interesting, even before I knew anything about this, or cared professionally. What other wearable device even existed 20 years ago? Symbol (who knew they were owned by Motolora!) makes a series of these, all the way down to "ring" scanners, and miniature wrist computers. This one is some sort of windows mobile device. Hard to see the screen as it had some sort of polarizing screen cover (for glare or secrecy I do not know). I also didn't catch /why/ you need all that computer. The operator seemed to be mostly scanning and pressing buttons to change modes (like, to switch products), and didn't look at the screen. But, assuming you do need to see what the device is doing, it still seems a bit overdone; that seems like way too much to tote around for any task that is likely while walking around a store. I also cannot find this setup. Symbol shows the scanner bolted to a smaller device, so I guess you can plug it into any number of things. Assuming you do need to see the display regularly, I'd love to see what else could be done, like attaching it to a smartphone (through bluetooth maybe, and you pair as needed), or one of the long-promised HMDs, at least as the display. I admit much of this is relatively speculative. I'd love to get my hands on this, or follow the operator around for a few hours to see how it really works out.

Sunday, August 12, 2007

Selectors & Labels

Abacus in useDisregarding handwriting, counting on your fingers and even typewriters as being just methods of indicating, the first method of selecting information for use or further processing is the abacus. This is a direct selection method. The selector and the indicator are joined, or in this case, the actual same object (the bead). The slide rule, to include various manual rotary computers, are of course very similar. There is no further removal of the user from the interaction than by moving the relationship bars or grabbing the edge of the indicator slider. My grandfather's slide rule, and my compass The magnetic compass similarly has a manual dial which allows establishing relationships of position and azimuth, and when coupled with constantly updating magnetic information allows monitoring of bearing and heading during travel. Such interactivity continued thru to relatively technical, computerized systems such as the 1960s-era flight simulator control panel shown here. 1960s flight simulator control panel at the SAC Museum The radio frequency selector (a similar method was used on aircraft of the era) is a single dial for megacycles (the 100s, 10s and 1s place from a limited list) and a dial below it for the tenths place. An arguably similar method is most early adding machines (and some early cash registers). In the pre 10-key days the were of the direct-entry type. A typical layout is an entire row of all 10 possible digits for each place in the total number. Selecting a value per place leaves the key depressed, serving as an indicator. Eventually, registers (lists of the numbers selected) started appearing. This led to the 10-key pad allowing an indicator separate from a selector. The adding machine evolved into the current form with a single set of entry buttons, and a register of entered values (or a printer). Really all 10-key devices (even aviation radios these days) use this model. The desktop computer is more or less the ultimate extension of this, with the keyboard and mouse often not even attached to the display device. Aaron Barker on some PC, and 1902 Dalton 10-key from the HP Museum And now, for some time really, there seems to be a push to move back to directly connecting the input and display, or action. One good example is that bastion of selectors and indicators, the light-up elevator button for each floor. Which is being reconsidered as a 10-key system, with its predictably unpredictable results. Touch screens are the most obvious and dynamic of these though, from Cintiq-like products, to of course mobile devices. I have seen two things that bug me about touch screens. One is that the electronic tying of the functions is rather tenuous; display-thickness induced parallax and processing delays means the pointer is near where you are indicating, not at the tip of the stylus (or finger). The other problem is the tendency of practically everyone to forget their history, so any good designs (or bad) from the past will not be applied. As I've touched on before, the iPhone has this issue in several regards. See a video of how the user's finger (okay, its me) covers the indicator/selector, so you have to try, then move out of the way to make sure it worked, or fix it. For all my whining, a solution might emerge over time. Eventually some good design standards will be developed for these products, mergers and product failures will cause consolidation and with any luck the good ideas will rise to the top, relatively universally.