Thursday, October 13, 2011
I don't care, and neither should you
Thursday, October 6, 2011
4ourth Mobile is a Thing Now
Sunday, April 17, 2011
Fresh mobile design elements, just in time for Spring!
Thursday, October 21, 2010
Working Together for Mobile 2.0 (or 4.0)
A Mobile Web Coalition/Task Force: All my attempts to create a Mobile Web Coalition has failed since sending this email out. The problem is that no one has the time to invest in attacking such a hard problem. I’ve attempted to get corporate sponsors, but everything is just keen to do their own thing.I have always agreed, and now that I'm applying for jobs, and am reviewing and trying to share what I made, I am annoyed how many are NDA restricted. It reminds me of Kim Lenox's post lamenting the good design of the iPhone because we all had many of these ideas already. And even aside from secret clients, I've worked for companies where you couldn't discuss anything. I once got smacked down for discussing on a UX forum information about the team that had been published in Business Week. This is all the antithesis of scientific exploration; we can't get far, much less consistent, without sharing, and collaborating. What am I doing to help? For several years now, I've been gathering up my mobile design elements (and other stuff, like touch guidelines, and type info) as a document, and sharing it with everyone as Mobile Design Elements. It includes a lot of components from deadly-secret projects, just pulled out of context and categorized so you can't figure out secret things. You can go get it from a page on my wiki there, where I share it alongside everyone else's stencils and templates. Use it as you see fit, share again, modify, etc.
Mobile Web Resource Site: Since the book came out last year it has sold pretty well, but I’ve still made no money from it, and all mobile inquiries that O’Reilly gets have been going to other authors. Looking back I would have been better off making all the text of the book free and public... but that is another story.I agree we need one. I've been adding to a wiki of mobile resources for years under the Little Springs auspices. But no one else much did. And that is probably dead now anyway. What am I doing to help? I am one of those guys that O'Reilly is sending inquiries to. And (with Eric Berkman and some of our former interns) have been working on it pretty seriously for a month or so. It's just a patterns book, and it's general mobile, not just web, but I am trying to make it useful and well-researched. And most of all, part of our agreement with O'Reilly includes letting us put all the content on a wiki. So, I started a new one, and have added the whole outline, a dozen patterns (more every day) and a bunch of other resources: http://www.4ourth.com/wiki Please help. Or, don't contribute, but do feel free to use it so we at least all have the same language we work off. Since I am trying to write a book, and there's a deadline, try to be respectful of the info, and accept when we are jerks and cut off discussion in order to lock at least a version of a pattern, so we can move on. But do please help. I want this to be a community effort, so want to hear from you guys even if I disagree. And if you wondered about the name, it's mostly short and cool, but also because I think "2.0" is over used as hell. And if I think about it, I think we're in mobile 4.0. Explained slightly more at the home page for the whole site if you really care.
Mobile web zengarden:I think even the desktop web is still missing the permanency and credibility of print design by having no big awards shows, or exhibit spaces. Mobile is far worse, due to the even speedier and broader variability of the devices. I am not sure the CSS ZenGarden approach is the way to go for this (and I'd like to see one less web-specific) but something is needed to let everyone see, to get good ideas (and preferably with implementation tricks shared also) and maybe a way to judge or rate for suitability, somehow.
Mobile 2.0 CSS Framework:I know way too little about this one, so will leave it to others. I do worry a little about a major facet being so focused on the web. And not because I like apps. I like... everything. What about principles OS developers can follow? What about tools to encourage development of services, like SMS and location? Oh, and what about js libraries? And other plugin technologies, even for web alone?
I quoted Umair Haque in the final chapter of my book in his call for the Next Industrial Revolution and I’ll quote him again here...There are days I almost hoping for someone to plot from their secret volcano base and take over the industry – even with something sorta crappy or restrictive – just so there's a single experience. Not just a single browser, but so interop becomes not an issue, and I can get location from the handset to the web, and... so forth. Way, way, way, too much stuff is locked out or restricted because of perceived quarterly returns, and I think everyone would be better off working together on standards. Clearly, none of us are CEOs and going to be able to go out on a limb (at least one strong enough the board won't fire us) and make this happen at any one company, much less across a whole chunk of the industry. So we need to start working, together, towards the goals Brian laid out. To work together, to gather ideas, to share them, to have goals as a community. And to talk about all these as a single community, so we speak the same language and start working together, instead of against each other.
Monday, August 9, 2010
My Mobile Mantra: People First
Mobile is not iPhone or iPad or N8. It's not Bada or Symbian or WebOS. Mobile is not Opera Mini, or Skyfire or Netfront. Mobile is not sliders or clamshells, QWERTY or 12-key. Mobile is not touch, or multi-touch. Mobile is not Foursquare, or Facebook, or MySpace. Mobile is not Twitter. Mobile is not MMS, or BBM, or SMS. Mobile is not resolution or GPS, or front-facing-cameras. Mobile is not CDMA or GMRS, WiMax or LTE.
Mobile is not successful due to amazing marketing, or great pricing, or because it's fashionable. It's not even successful because it offers new capabilities to everyone, although it also does that.
Mobile is an unspeakable success because it lets people be people. As obvious as it seems, we're no longer tethered to wireline phones, or movie theaters and TVs, or pinball arcades, or typewriters, photocopiers and desktop computers.
Mobile works because it lets people work the way they want to, and the way they always have. Mobile lets people be mobile, and read what they want, and watch what they want, and take photos of their vacation, and share their thoughts with their friends, their family or no one in particular.
Designing for mobile – and I say now designing for anything – is an exercise in designing for people. Sure, it's always been a great idea to consider users; but not just how they interact with a machine, or a website. If you step back and look at the way people really work, and want to work (or play, or share, or create...) then you are on the right track.
Whether the product that comes out of this is (or works on) a large chunk of iron, a wheeled vehicle, a desktop computer, a website or a mobile handset – or many of the above all at once, is of no particular significance. When you consider people, and their context, and address it right, that is what I consider designing with a mobile mindset.
Certainly do not get locked in and decide before anything else to design a desktop website, but also don't design for mobile first. Design for people first.
I think this will be my position at 5pm on 21 September when I talk about "Why and when to design for mobile first" with Scott Jenson, Barbara Ballard, Luke Wroblewski, and Alan Tifford at Design for Mobile 2010. Come see us and join in.
Friday, May 16, 2008
Skipping, Time-Shifting and the Status Quo
1) Industry analysts who group all PVRs together
2) Pundits and bloggers who insist that PVR=TiVo
3) Those who like to look at these devices by interface class
The last one seems to be shared by maybe a dozen folks in the world. I am the only one who writes about it I know of (tell me different and I'll link and subscribe to them).
See, TiVo &mdash and all of the Dish PVRs &mdash have a commercial skip feature. In general, they are pretty much immediately reactive, and make sense. Lots, and lots and lots of others (like most given away by CableCos) are not. They are sorta terrible, slow to react, and provide a jumpy fast-forward feature, at best. These are more like using a VCR than anything.
The results of this study seem possiby skewed by this misunderstanding. Or maybe because the study organizers have never seen a PVR (having worked with researchers, not that big a stretch). They claim that most users don't skip commercials (except older folks). This bears out other studies where PVRs aren't scary (to ad-revenue based broadcast businesses) because commercials are still watched.
But I see usage, in my anecdotal experiences, as almost entirely divided along device functionality (or interface class) lines. People with terrible DVRs watch TV like always (static). They periodically watch like they have a VCR (turn on a recorded show and watch it without much pausing or fast-forwarding). People with good PVRs watch TV with almost complete time-shifting, skip intros and title sequences unless they are very engaging, and watch very few commercials (but go back to watch good ones on purpose).
As an aside, I think this is a typical trend of a certain kind of research:

Male, female, age. Demographics can only serve so much. This is where marketing and usability/UX diverge.