Showing posts with label windows mobile. Show all posts
Showing posts with label windows mobile. Show all posts

Thursday, September 22, 2011

Tiles, Widgets and Icons

Ever since I read Itai Vonshak's tweet about John Dvorak's article on "the serious flaw" with Windows 8, I've been vaguely annoyed by this misunderstanding of how an interface should or could work. Windows 8. Like five of these are icons. The rest are little bits of data. Sorry they are squares, but they are not icons. Windows 8 is, conceptually, at the presentation level, an offshoot of concepts we've first seen in Windows Phone. And Windows Phone (like everything else in the world) has been evaluated (by tech columnists) as a straight-up iPhone competitor. I gather that Dvorak thinks some people sat in a room in Redmond and went "I've got it! We'll make all our icons square, and blue! That'll differentiate it from that darned iPhone. We'll show those meddling kids!" I don't work for Microsoft, and didn't do any work on any of this UI. In fact, before we go further, I don't own one of these, and don't particularly have a warm place in my heart for Microsoft. But fair is fair, and I'm judging this on it's merits, as I see them. As soon as Windows Phone was announced (as I recall, even before we saw images) it was pretty clear that they were taking a quite different, not just putting their spin or skin on the "compete with Apple." I think it's a rather good approach. If you design the system (any system, of any size) to be entirely about running applications, then your application discovery method better be solid. When Dvorak talks about how he recognizes icons, or accuses Microsoft of all but switching to a DOS CLI, this reveals his misunderstanding of how mobile (and some other clever systems) can work. Instead of finding and running apps, you can be served information immediately and contextually. Skipping the bigger discussions of push messaging and contextual surfacing, Windows Phone (and I presume from the images, Windows 8) tiles are widgets (ask me later why this links to "icon"). Widgets, in this context, present little snippets of data, or even useful bits of data next to other bits of data. Immediately. Without having to explicitly launch them. This is Dan's Windows Phone, just as he normally uses it. I asked. He didn't mind me taking a photo, but this data is always in front of him. A life ticker. Aside from generally observing everything I can about mobile, I have a Windows Phone user right next to me at work. I asked him today to demonstrate, and he demonstrated exactly this use of it.
I can just open it up, and look at it, and scroll to get more information. If I need to know who did that, I look to the side and there they are.
And no, he's not a designer, or particularly a mobile guy, and I didn't set his phone up for him. I've never even touched it. Based on many other observations I have made of all sorts of mobile users, a lot of them use their devices this way. You don't drill into the app, or even launch it. You just un-sleep the screen and glance at it. Maybe, just maybe, you have to scroll a little ways. Or, I claim from all these, they want to. I still feel the same way I did about Widgets in 2007 , and increasingly think they are not just a good thing to have available, but a key attribute, and may become (like Windows is now pushing towards) the one best way to get to information. There are other platforms that have widgets. My Android handset is almost entirely widgets, using icons only when there is no good widget. There are related ways to work in this sort of mentality, like WebOS which leaves the application as a sort of widget/tile on the desktop; the set of them changes moment to moment, but they aren't just launched and then disappear when you go to launch another application. Not perfect (or even much alive) but another approach, certainly. I'd talk about Symbian, but that would stretch my "near-death OS examples" to the breaking point. My Droid2Global, with a frankly pretty boring screen of widgets. But still, I can swipe, glance and tell time in a couple places when brain addled. Why swipe, find, click, wait then read? WebOS -- Here, the TouchPad -- minimizes everything running to the desktop as readable tiles. No icon with a marker, then long-press to see what's running... Just glance, and go straight to the one you want. Forcing users to scan a grid of icons is, to me, not just a failure on mobile, but is a demonstrably secondary action in desktop systems. Think of the Applications folder on OSX, or the All Programs link in Windows. This is not the high use case, and is a simple fallback for when you need to get to something obscure, or which you cannot find otherwise. And how to get around this? Search, launch bars, recently-used application lists, and other methods to allow the user to find the most likely applications. With a distinct move towards doing this automatically for users, instead of assuming they will set it up for themselves (because they won't). Someone will probably see this as an assault on iOS. And I am fine with that. Aside from being comfortable with fanbois interpreting everything non-glowing as villainous, this is behavior I have observed; satisfaction does not always correspond to task completion, much less efficiency. And it's not evolutionary. This is a twisting path. A lot of stuff much older than this let you prioritize better than just "what is on the first page of the app listing," like say S60: S60e3 (an N95) with quick access icons, and a quick access button to access an on-screen widget! Darn it, I did mention Symbian after all. Oh, well. But since we're comparing to Apple, let's talk about another common refrain against Windows Phone – that it's over-designed. In the sense that it's designed to look good to executives approving it, to focus groups, or is just a misguided visual designer's wet dream. There are a number of ways in which I disagree with this, and find it to clearly have been well thought out by some pretty clever UX designers and IxDs. The first has even been pointed out by some who dislike it. The device has pretty notable, integrated teasers of additional function or content. Tiles are partly displayed on the edges, animations help communicate what the interface can do. Even that big dead space to the side is about leading you to change panels to the right. Another key one (there is lots of hate) is about the density of information. Those big words bug everyone, because they are not efficient. Compare the number of characters, lines of info or anything else you want to almost any other device and it comes out behind. Or does it? When I think of a lot of the use of mobile, even though context doesn't matter anymore, I see a lot of glanceable use. My co-worker, for example, will regularly use his phone on the way to a meeting. Large text and images as iconic representations helps him use this on the go. I have noted, a lot more than any of the devices I am using. I sometimes have to stop to read where the room is, on my high-density information display. While we're at it, those giant, wasteful black gutters between tiles, they seem to help reduce click errors (and improve confidence of clicking) in all environments. I have seen the design of Windows Phone disparagingly described as being like poster art. Which I say is a good thing. Posters work.
A question I assume many of you will ask is: Why isn't Windows Phone the market share winner? Well, lots of the usual reasons. Marketing, price, distribution, hardware, networks and operators, and so on. By no means does the best device win. Everyone seems to now be comfortable with OSX devices selling in their non-dominant market, so think about that. I'll tell you that a lot of these relatively niche devices (like WebOS or Windows Phone) are beloved by most users of them that I know, or have interviewed for research. They give them up due to unavailability, or lack of key apps or some other aspect outside the core interactive design paradigm. But also, we may be getting there. Android is doing rather well, and if you were inclined to, you could say it's because they support widgets, and this flexibility of layout is at least part of the success. I actually cannot find a useful "reason I chose Android" study to say that, and it's possibly untrue, but everyone else lies about statistics to prove their point. So I say that Android wins because the idle screen is more flexible and can be more mobile-optimized (I actually /do/ talk to end users who say this is why they chose it). And even more importantly, tomorrow is the future. Mobile, more than other technologies, changes all the time. And often in unexpected ways. On Thursday, a new head for HP. Is WebOS on the way back? Or this recent InfoWeek survey of mobile OSs (available at their site, but thru a subscription wall so the link may or may not be good) that shows Windows Phone perceived as just a tidge less useful to the IT professional than iOS. The future doesn't even have to be a variation on what we have today. There are OSs on the market off in other corners of the world you might not have heard of. Speaking of Itai, his Else phone prototype was a shockingly amazing piece of design in every way; I see no reason something that radical cannot make it to market sometime and surprise us all. Or maybe the web will take over, and the device OS won't matter. Or… something else. I have no idea what tomorrow will really bring. But it won't be more grids of icons.
For more on designing widgets, or just making those bog-standard lists and grids the best they can be, check out our forthcoming book Designing Mobile Interfaces. Pre-order from Amazon for a significant discount, or read the content online right now.

Tuesday, November 16, 2010

21% of the Phones I See Are iPhones

For some time now I've been hearing "everyone I see has an iPhone" from all sorts of folks in the mobile industry. I presume it's some sort of self select error from fanbois. And sadly, it seems almost everyone in the mobile industry is an overbearing fan of the iPhone. To the point that they are constantly surprised by baseline features of pretty much any other phone when I pull one out of my box of phones. And they spend all their time with one iPhone people, marry other iPhone people, and seem to think it's a really simple world. A month ago, an example of those comments that annoyed me was:
"If you watch the phones people display in public, you really see only two in large numbers: iPhone and BlackBerry."
I am sure that can be parsed to be technically true, but I hear a lot of comments along these lines. And with a popular developer mentality of making products for yourself, then your friends, and users who matter will come as they may, I am saddened by this. I have even heard non-technical (not mobile designers or developers, I mean) folks being given crap by their non-technical friends (same definition) for having an "old scool" phone, when it does perfectly good internet, email, etc. It's just not the latest favorite smartphone.
So, I was looking around one day exactly a month ago, and realized I am looking at all sorts of phones in people's hands. So, it's that simple. I started recording them. Every handset I even sorta could identify, I recorded. The methodology I used was:
  • It has to be already visible. No asking everyone in the room to pull out their phones. This gives the observed weighting that everyone seems interested in. There's some "that's what they use" thing that implies everyone else's phones are unimportant. I have actually had conversations where people dismissed sales numbers.
  • I discounted my family, and all work friends. And their immediate families.
  • If it's clearly a phone, it gets recorded. This makes for some vague labels on some of them. I can recognize a half dozen handsets at 100 paces. Others are "flip phone" at all but contact range. So, you'll see some oddly vague data. But this is to avoid my own bias on recognizing phones I have or use or read about all the time.
  • I started to record cameras, music players, etc. It got out of hand. Just let it be known that convergence is not as far as I would have thought. A LOT of people carry other devices, and almost everyone who wants to take photos brings dedicated cameras to events they know are gonna happen. Very, very little cameraphone use at school concerts. A few Kindles observed also, but no other readers, no iPads.
  • No demographics. Partly, to make it easy. I was typing these into my phone while doing other things. Partly because I don't have the capability to bother everyone to fill out a survey. I would worry about my own bias therefore, so didn't gather any.
  • Yes, it's local. Kansas City and nearby areas. If you think we're all rubes, blow me. Go ahead and design for your friends in the bay area, and stop reading now.
  • This is only 72 total devices. Take that as you will.
Some other observations I made, but which were not as well recorded: Every type of phone was seen being approximately equally used for everything. SMS, email, games, video playback, internet searches. On iPhone, Android, Blackberry and every stupid little message phone. More study of this would be nice, but it's even harder to tell what people are doing. This is based on when I could tell. Oh, and fairly few people talking. Less than 10% of the observed phones were seen because someone was talking on them. I didn't record it, but more like under 5%. Very few. Mobiles are typing and looking devices now. The most common type of device is now, by far, the message phone. A cheap, featurephone OS with a QWERTY keyboard. Most slide out. Does this bode anything for the smartphone market or is it a niche? All those smartphones add up, and touch is only slightly behind QWERTY as the most common input method. However, it's more common than anything else by a good margin as the only input method (disregarding a few buttons here and there). Android and iPhone tie for most observed mobile OS devices, but are trounced by featurephones. A lot of people use their flip phones and keyboard message phones, all the time. All the data I used is available for you to mock and laugh at. Or, I guess, add to. If anyone likes this, go ahead and continue the experiment. Vector versions of the charts above can be downloaded as well. I think most of this is clear, but one definition is sort of mine alone. The Message Phone the stupendously common QWERTY device, usually with a slide-out keyboard, and some controls (usually a full 10-key pad) when closed. Sure, other devices and even many smartphones share these features, but for here, I am calling it only featurephones. Note that these are not counting as touch, since it's impossible to tell that at a glance, but some huge percentage of them are indeed touch devices as well. They often are pretty neat, with nice keyboards, good haptic feedback, perfectly good screens, multi-day battery life, etc. Note that iPhone and Android are neck and neck. And message phones slightly outsell those. Hmm... Oh, and check out that last one. Other devices outsells all others. Sure, it's a mishmash, but don't say any one thing is dominant when it's easy to make charts like this. Anyway, as far as validity, I always say that crappy, cheaply-done research that broadly backs serious, heavy research is trustworthy. Nothing here is totally surprising and much hews exactly to known sales or use ratios, so I do tend to believe it. So, what's this all mean? Simple. There are a LOT of devices out there, and people use them. Look at the data and see what is really going on. More importantly, look at real data and make sure you look at your own users, and your analytics the right way. But what if 96% of your traffic is coming from iPhone? Well, I'd be suspicious of the analytics first of all. Seriously, I've seen this way more than once. If you sell anything but iPhone apps and get that sort of traffic, then first be suspicious and make sure you are getting the right information.

Friday, February 15, 2008

Microsoft reorganizes oddly

Its not just me. I read this release about a change of the Mobile division yesterday, and found a lot odd with it. Later in the day, a whole spate of new promotions were revealed. Happy V-day, executives! And today, though it focuses on another appointment mostly this editorial, also at eWeek, starts to talk about how odd Microsoft's choices of leadership are. Since I am more mobile, we'll take on the new mobile stuff. There are two things out of this I want to cover. One, the new head of Mobile Communictions. When I saw the headline, I followed it to see which Danger guy was getting the job. Nope. Its Andrew Lees, from Server and Tools. Which means "servers." Maybe they expect generally good things, and maybe they need to work on infrastructure and deals, but I'd tend to say that the problems with Windows Mobile are at the handset layer, where your finger touches the screen or views the unresponsive pixels. (I'll also note that previous head Pieter Knook is appaerently already dissatisfied with all the fishing and rocking on the front porch of "retirement," and has taken a job with Vodaphone. Oh, wait, here's an announcement about Danger:
In addition, Microsoft promoted Roz Ho from general manager to corporate vice president of Premium Mobile Offerings. Ho will lead the new Danger team, which Microsoft recently acquired, and continue to focus on consumer-focused premium mobile offerings, the company said.
I'm sorry, the what? Premium mobile offerings? I guess Windows Mobile smartphones are not premium after all. And it makes me even happier at my comment here the other day. Could Microsoft try any harder to be insular as a company, and continue to silo their devices? I'm waiting for Microsoft to appoint a new VP of Interop, who jealously guards his domain and doesn't work well with anyone else.